![]() If the opponent manages to block, Akuma will still keep Wolverine safe. If these attacks hit, Akuma will juggle the opponent long enough for Wolverine to recover and start a combo for free. If Wolverine can call Akuma and then attempt either an Instant Overhead or a cross-up Berserker Slash. It also has a very long duration, meaning it can keep opponents in hitstun or blockstun for quite a long time. Tatsu assist destroys (non-hyper) projectiles it collides with, allowing Wolverine to close the distance against zoning opponents. Wolverine: Wolverine and Akuma have historically been referred to as "best friends" in UMvC3, owing mostly to Akuma's Tatsumaki assist as a support tool for Wolverine. He also scales very well with X-Factor, which greatly enhances the chip damage of his fireballs and makes his 8f beam hyper an extremely threatening tool for punishing whiffed attacks or assist calls. He brings an exceptionally strong assist, so placing him in the third slot maximizes the amount of time your team will be able to access it. Without meter to threaten his beam hyper, Akuma's zoning is much less threateningĪkuma is almost always played as an Anchor character.Tied for second-lowest health total in the game. ![]() Usually has to rely on chip damage and keepaway to kill Even in X-Factor, has a lackluster mixup game.Several invincible tools to escape pressure with his teleport and dragon punch attacks. ![]()
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